Suggestion : Port a better Map compiler.

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NanoVed
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Suggestion : Port a better Map compiler.

Post by NanoVed » 21 May 2016, 00:58

Jk2 has rather crude and ugly looking fixed shadows and lighting while Quake3 maps are able to have much smoother, realistic, better (shadow, lighting) maps because of improved map compilers. Would it not be possible to alter a better map compiler to produce JK2 map formats, while also adjusting the needed constants and variables in the JK2MV port to allow higher quality Shadow and lighting maps ?

I know that it is possible to get jk2 maps into ioquake3 rather fast by ignoring (not correcting) the colors, shadow maps, and more... which makes me believe that the team behind JK2MV should be able to do all of that.

However, The bulk of the work might be in the Map decompiler if one would want to rebuild the original Multiplayer maps with much higher quality static shadows and lighting.

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ouned
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Re: Suggestion : Port a better Map compiler.

Post by ouned » 21 May 2016, 15:53

Can you provide some information about those compilers? I never heard of that.
Sounds cool though

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fau
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Re: Suggestion : Port a better Map compiler.

Post by fau » 21 May 2016, 18:41

Compiler is one thing, but there is no real decompiler (real i.e. when you compile it back, you get original map) There are quite a few "decompiled" maps and they have lots of issues, doubt anyone would enjoy fixing them all. On the other hand you don't need recompiled maps, just lightmaps if I'm correct.

Not to mention that we have no legal rights do decompile maps and couldn't distribute them officially.

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ouned
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Re: Suggestion : Port a better Map compiler.

Post by ouned » 22 May 2016, 10:06

but its still interesting for new maps

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fau
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Re: Suggestion : Port a better Map compiler.

Post by fau » 22 May 2016, 14:51

I think he just meant advancements in GTK Radiant and all mappers are free to use new versions. Correct me if I'm wrong, I've never used these tools.

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Daggolin
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Re: Suggestion : Port a better Map compiler.

Post by Daggolin » 22 May 2016, 18:43

People use whatever version of GTKRadiant and q3map2 they want. I've not heard of anything else used for ioq3, but I am not really in the ioq3 community myself.

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ouned
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Re: Suggestion : Port a better Map compiler.

Post by ouned » 23 May 2016, 14:58

there are some improvements in SmileTheory's OpenGL 2 ioq3 renderer but nothing too exciting in my opinion

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