Daggolin wrote:24 servers? I don't really like the idea of someone flooding the server list with "empty servers". It's just distracting new players and it makes the game appear a lot less active. Finding proper servers is turning difficult by that.
And unless you plan to host all servers from different IPs you are going to run into issues. I am not sure how many servers per IP Ravensoft's master accepts, but our own masterservers have a limit and 24 exceeds that limit by far!
Well, this is something I was thinking about, so I think now that its a better idea to host a server with a proper voting system.
fau wrote:I'm not a big fan of all these empty servers with bots plaguing 1.04 server list. How often I've heard recently "wow, there are real people on this server" from new players. I think he had something like on-demand server creation in mind, am I correct?
I don't like bots too, my idea comes from a 1.03 player (me), that just can't see any good servers to play with, but as said, I'm reconstructing my idea from scratch just from a "multiple servers idea" to a "few servers with a proper voting system".
Daggolin wrote:How do you measure "demand"? Without polluting the list with empty servers for every gametype you would need some approach, that always offers one empty server and people joining the server can adjust the gametype (votes, first client becomes admin, ...). Once people join the server the system "spawns a new one" and removes old servers once empty. However that might be inconvenient for users to deal with, if you don't offer them a user interface for that. :/
Polluting the server list sounds like a bad idea though.
Precisely this, one of the stages of what I'm doing involves a web panel, my current idea is to make a web voting system where IPs from people conected on the server are allowed to enter and vote for certain things like load a mod or start a TFFA match with specific values.
From what I have understood, It is not a good idea to host too many servers, right?